It is possible to create a variant of a blueprint. A variant consists of the same or a partial selection of rules and settings as the original blueprint. It is possible to create an exact copy, or to select specific rules and use them to create a new blueprint.
The variant will be positioned below the original blueprint in the overview of the blueprint. It can be disconnected turning it into a standalone blueprint.
The various ways to create a variant of a blueprint are explained below.
Add a variant
Via Tests > Choose a course, all blueprint for that course are displayed. Select the desired mold and click 'Add Variant' at the top of the screen (see image to the right). A new window then opens with test die and variant settings.
The blueprint settings consist of a name, coding and the type of test. If the option 'Exercise' is not available, it means that the set roadmap is not usable for it. For this setting, see the article Roadmap.
In the variant settings, an action must be selected. The image above shows the different actions. The following is an explanation of each action.
Copy all settings, rules and selections
This action creates an exact copy of all settings and rules. The variant does become subordinate to the original, as with the other actions. The selected questions are also included.
Copy all settings and rules without selections
This action also creates an exact copy of all settings and rules without the questions.
Copy all settings and fix of questions
This action requires creating a set of questions from the original blueprint. The variant then includes only that set of questions. Thus, the questions that are not selected are not included.
When this action is selected, a list of questions appears at the bottom of the window. Use the button with the arrows at the top right to generate a new set of questions.
Copy all settings and define a fixed set of questions while retaining current rules
This action is similar to the previous one, with the addition that existing rules are retained with the blueprint. If there are rules that consist of a certain selection of questions, this will include them in the variant.
Copy all settings and merge all rules
This merges all rules together. For example, if there were two rules in the original blueprint, the variant will contain only one. The selections of these lines will be merged in the process.
Use the unsaved version
Only when a blueprint has been saved in the Manager environment the changes will be visible in the Player environment. There is therefore a distinction between a non-saved version and the saved version.
If the version from the Manager environment is needed, choose: Yes, use the unsaved version of this blueprint.
If the version from the Player environment is needed, choose: No, use the latest version of this blueprint
Disconnect the variant or not?
In the list of blueprints, you can see that variants of blueprints are indented. This shows that blueprints are linked to the original blueprints. This is useful if you are working with a master blueprints based on which you develop one or more variants that you administer.
Once 'copied', variants are independent of the original blueprint, except in the studie(s) to which they are linked. If you modify studies of the original blueprint, the programs of the linked variants will also be updated. Furthermore, a change in rules or question selections will not affect other (linked) blueprints.
By disconnecting the variant, the blueprint will become completely independent of the original blueprint.
Disclaimer: This text was automatically translated from the Dutch version.